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[PVE] [ToS][惩戒]史诗萨格拉斯之墓开荒 惩戒骑简易心得 视频 (7/9M) 更新侍女跑位插件

[PVE] [ToS][惩戒]史诗萨格拉斯之墓开荒 惩戒骑简易心得 视频 (7/9M) 更新侍女跑位插件


[list][*][size=130%][color=darkblue]前言:[/color][/size]
托弗雷尔的福,圣光区翻来翻去只有几篇奶骑和防骑的帖子,置顶的惩戒指南已经很久没有更新,可能大佬们都AFK了吧,我个人不是数学帝,也没有太多想法研究新玩法,所以本帖只有视频和简易的小tip,攻略在副本专区可以找到非常详细的,橙装或者4+2套装之类可以参照WCL和外服大佬的英雄榜,也有二细可以看,装备属性我也只相信SIMC,属性配装根据自己现有的装备而定,dps影响更多的是团队战术和boss的理解。有想讨论的朋友可以在下面回复,关于副本的更多心得也可以一起探讨,没有大佬开疆辟土,我个人对现在的一些细节也稍有模糊,欢迎大家讨论。


[*][size=130%][color=darkblue]格罗斯[/color][/size]

[flash]http://v.youku.com/v_show/id_XMjg1ODIxMjUyOA==.html?spm=a2h3j.8428770.3416059.1[/flash]
防白板链接:[url=http://v.youku.com/v_show/id_XMjg1ODIxMjUyOA==.html?spm=a2h3j.8428770.3416059.1]土豆挂了拿优酷先试水[/url]
近战的硫磺烈雨(绿圈)由DZ负责单吃,CJQ负责无敌单吃位置不好的圈,其他和H一样
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[*][size=130%][color=darkblue]恶魔审判庭[/color][/size]

[flash]https://www.bilibili.com/video/av11866456/[/flash]
防白板链接:[url]https://www.bilibili.com/video/av11866456/[/url]
进场和出场听指挥喊,是个比较简单的boss,[del]所以如果你的翅膀CD快要好了但是你的腐化值还没满,可以自行想办法[/del][s:ac:怕]
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[*][size=130%][color=darkblue]哈亚坦[/color][/size]
[flash]https://www.bilibili.com/video/av11958174/[/flash]
防白板链接:[url]https://www.bilibili.com/video/av11958174/[/url]
上周替补,今天直接farm的一把过,没掌握好小怪的血量和击杀速度,所以打的一般,再加上服务器顿卡,boss时间轴错乱,最后阵亡半个团,理论上就是跟好大团,优先打蛋,被小怪点名要出去风筝
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[*][size=130%][color=darkblue]月之姐妹[/color][/size]
[flash]https://www.bilibili.com/video/av11839857/[/flash]
防白板链接:[url]https://www.bilibili.com/video/av11839857/[/url]
毒药瓶很不错,P2的月爪再毒药瓶buff内死掉可以-45秒cd,下一只月爪还可以用,掌握好血量使用,P2阶段视角要随着老虎的方向调整以方便躲飞轮,无敌可以消月灼,保护可以消急速射击,P2阶段的第二个翅膀可以等战刃风暴结束后再开,可以安心输出一段时间,从视频中总结无敌尽量留到P3,前面的月灼除非万不得已不要用无敌顶掉
[color=firebrick]月之姐妹这个boss我们应该是比较老实的蠢打法,因为在群里讨论的时候他们说很多工会P2阶段拉在边缘躲飞轮无伤,今天farm时候我们也想试试的,但试了两次发现位置不对就放弃了还是正常打吧[/color]
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[*][size=130%][color=darkblue]绝望的聚合体[/color][/size]
[flash]https://www.bilibili.com/video/av11866405/[/flash]
防白板链接:[url]https://www.bilibili.com/video/av11866405/[/url]
阴影月刃饰品是个神器,有条件的毛一个,每次哀嚎之魂结束后召唤小怪开一次,伤害爆炸,内场的压力点在治疗身上,dps还算简单,叫炸盾的时候就去光柱位置炸盾,还有就是神器技能留给哀嚎之魂的时候晕白骨卫兵。
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[*][size=130%][color=darkblue]主母萨丝琳[/color][/size]

[color=deeppink]由于录制出现了一些问题,硬盘空间满了没有及时清理录像失败,下周farm的时候补一下吧,这里先借用团里DKT的视角,原音也是下周传,只有WCL可以参照[url=https://cn.warcraftlogs.com/reports/ApVLmw3rDjK6nkT8#fight=25&type=summary]主母WCL[/url][/color]

[color=tomato]视频录好了,灭了两天才farm掉,人都打傻了,最后一个碎裂没看清蠢死了,画外音是我跟朋友双开YY聊天,我录音没开麦克风声音所以听他自言自语,一边打本一边吹逼不然好无聊[/color]


[flash]https://www.bilibili.com/video/av12500975/[/flash]
防白板链接:[url]https://www.bilibili.com/video/av12500975/[/url]

插件地址:[url]http://bbs.ngacn.cc/read.php?tid=12046814&_ff=200[/url]
插件功能:自动标记和分配多头蛇射击人员,有语音提示,需要全团关闭DBM提醒和DBM自动喊话,插件作者是工会萨满Stormseeker,插件区大佬,有自己的整合包常年更新,NGAid就是上面帖子的楼主。

这个版本开荒效率奇低,主母这个boss也是开荒了300多把才过,以至于有点心态爆炸,更新了大批团员的团队仍需要磨合

[color=red]和H难度区别:[/color]
切割旋风碰到绿水不再消失而是被减速,需要控制追猎者击杀时间

多头蛇射击点名4个玩家,每条射线造成800?多W伤害,需要至少两名玩家分摊,如果玩家同时分摊到两条或更多射线,会被眩晕30秒,不能用任何技能解除

BOSS血量95% 80% 65% 50% 35% 20% 5%会在场上固定5个点出增益鱼(每层buff增伤效果),同时85% 70% 55% 40% 25% 10%会出现鲨鱼吃掉增益鱼,在鲨鱼出现之前扔掉鱼即可,团队时间轴安排参照副本区攻略

P2的墨鱼需要搬运5滩墨水才能赶走墨鱼

[color=firebrick]开荒心得:[/color]

P1根据团队DPS而定,CJQ需不需要AOE追猎者,这是一个容易背锅的伤害,建议起手到第一次踏浪者之前不要使用神圣风暴,AOE节奏是每一次踏浪者落地开始AOE,踏浪者死亡停止AOE,其他的交给鸟德AM法师

P2惩戒骑通常会被安排第三轮吃鱼,也就是boss血量65%,P2的第一波多头蛇射击不需要分摊,射击结束后直接出鱼去吃,然后回到boss身边尽量站在boss前面并且不要放神圣之锤,避免追猎者第一目标打掉你的鱼,开翅膀AOE即可(第二次翅膀留在这里,不要卡CD放),第一次碎裂之后会接一次墨鱼吸人,当吸出现的一秒后开无敌免疫伤害防止掉鱼,第二次碎裂之前(BOSS血量57%左右)吃墨汁把鱼丢掉同时出碎裂注意给自己自由之手跑碎裂

P3单体输出40%-25%旋风之前需要AOE再A否则不要放风暴,注意20%可以吃鱼,不过场面特别混乱也会有很多墨水,吃不到就随缘


神圣马驹可以顶掉你头顶的踏浪者,不过P1不要用,会给其他踏浪者BUFF秒人


这个bossCJQ靠一手保护之手进本,P1的第二次旋风和P3第二次旋风我负责给AM保护让AM续命(不知道什么虚空的技能)不掉鱼


RL这周去解决终身大事,后面3天不开荒,侍女有可能我也进不了本[s:4]
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[*][size=130%][color=darkblue]戒卫侍女[/color][/size]

视频核审中,第一轮P2的时候我按了一下爆发但是没按到,然后专心吃球去了,过了半天发现不对,后面一步错步步错,不然还能再高一点

[flash]https://www.bilibili.com/video/av12555329/[/flash]
防白板链接:[url]https://www.bilibili.com/video/av12555329/[/url]
原音链接:[url]https://www.bilibili.com/video/av12555405/[/url]

[color=firebrick]插件地址:[/color][url]http://bbs.ngacn.cc/read.php?tid=12110187&_ff=200[/url]

[color=firebrick]和H的区别:[/color]
动荡的灵魂点名3个玩家而且伤害很高
会有自动粉碎,玩家脚下出现一个空心圈,几秒后会出现异色球,需要及时躲开让其他玩家来吃,球会有一个增伤buff,每层10%
P2护盾阶段每个轨道的球一个都不能漏,否则8秒后爆炸灭团

[color=firebrick]开荒心得:[/color]
这是我个人经历地狱火堡垒鸦人之后的又一个打起来手忙脚乱的BOSS,80%时间是无暇顾及技能CD和触发BUFF的(可能我还比较菜)

每一个P1阶段视角面对墙,可以同时看见身后远程位置,第一时间看见粉碎去接球

每一次去远程位接粉碎的时候如果公正之剑没有在CD中,一定要打出去在回到近战位输出,回到近战第一个平砍八成[del]九成[/del]会触发蓝剑天赋,如果圣能在3-5个的话先丢个风暴出去在打公正之剑

P2阶段按照插件分配[del]或者RL分配[/del]吃一条线上的球,碰到BOSS第一时间开征伐,这样在球BUFF结束的时候刚好征伐结束,吃球的时候技能凭着记忆按,专心吃球

被点名动荡的灵魂开无敌顶掉

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[*][size=130%][color=darkblue]堕落的化身[/color][/size]
替补
[*][size=130%][color=darkblue]基尔加丹[/color][/size]

[/list]
===2017-08-26 23:59===
本来已经决定回部落休闲了,化身第三周farm实在没人,带上了我,由于上一周farm到了周三才勉强打掉的BOSS,我初次进本不敢太浪,老老实实躲技能,由于开荒的时候在打LOL没看开荒直播,很多细节不是很清楚,就简单的说下伐木心得吧。

与H的区别:P1,绿圈分摊变成5个,每个圈900多W伤害,安排贼法猎单吃,其他分摊,暗影之刃飞刀也是5个,后场左右两边有2个,注意方向不被穿,随机两个晶塔激活暗影射线,需要玩家挡线,每条线造成伤害叠加debuff,每层受到的治疗量降低10%,按照TMW分好的14名玩家每人吃6层
P2下地需要按照分好的场地接绿圈,并且每次割裂现实后都会有绿圈,200多W伤害,一个人站进去就好

打法上面和H不同的是:P1不需要分摊绿圈伤害,接好紫线,P2接好毁灭之雨,P2中了紫圈分摊站在画好的安全点,转阶段落地吃雪崩药剂

[collapse=TMW字符串P1挡线]^1^T^SPoint^T ^Sy^F4682162074458551 ^f-46^Sx ^F6834618502217717^f-45 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^F8435500989808640 ^f-52^SRows ^N7^SGUID ^STMW:group:1PRug2aTDvL0^SColumns ^N2^SName ^SM化身P1挡线^SSettingsPerView ^T^Sicon^T ^SSpacingY^N6 ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^SLgpangpanda ^SType^Sbuff ^SShowTimerText^B ^SName^S被污染的精华 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S> ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PTwNy6LtnKZ ^STexts^T ^N1^S[Stacks:Hide(0)] ^N2^S ^t^t^t^SCustomTex^S240728 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^S飘灬袅袅丶 ^SType^Sbuff ^SShowTimerText^B ^SName^S被污染的精华 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S> ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PTwNy6LtnKZ ^STexts^T ^N1^S[Stacks:Hide(0)] ^N2^S ^t^t^t^SCustomTex^S240728 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^S盗灵魂 ^SType^Sbuff ^SShowTimerText^B ^SName^S被污染的精华 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S> ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PTwNy6LtnKZ ^STexts^T ^N1^S[Stacks:Hide(0)] ^N2^S ^t^t^t^SCustomTex^S240728 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^S易容 ^SType^Sbuff ^SShowTimerText^B ^SName^S被污染的精华 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S> ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PTwNy6LtnKZ ^STexts^T ^N1^S[Stacks:Hide(0)] ^N2^S ^t^t^t^SCustomTex^S240728 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^S跋扈 ^SType^Sbuff ^SShowTimerText^B ^SName^S被污染的精华 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S> ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PTwNy6LtnKZ ^STexts^T ^N1^S[Stacks:Hide(0)] ^N2^S ^t^t^t^SCustomTex^S240728 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^S亡命丶 ^SType^Sbuff ^SShowTimerText^B ^SName^S被污染的精华 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S> ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PTwNy6LtnKZ ^STexts^T ^N1^S[Stacks:Hide(0)] ^N2^S ^t^t^t^SCustomTex^S240728 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^S邂逅丶那场雪 ^SType^Sbuff ^SShowTimerText^B ^SName^S被污染的精华 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S> ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PTwNy6LtnKZ ^STexts^T ^N1^S[Stacks:Hide(0)] ^N2^S ^t^t^t^SCustomTex^S240728 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^S大哥请给钱 ^SType^Sbuff ^SShowTimerText^B ^SName^S被污染的精华 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S> ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1PTwNy6LtnKZ ^STexts^T ^N1^S[Stacks:Hide(0)] ^N2^S ^t^t^t^SCustomTex^S240728 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N9^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER 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^1 ^T^N1^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N12 ^t^t^t^N2^T ^SDefaultText^S[Timer] ^t^N3^T ^SAnchors^T ^N1^T ^Sy^N-12.1 ^t^t^SDefaultText^S[Unit:Name] ^SSize^N8 ^t^SGUID^STMW:textlayout:1PTwNy6LtnKZ ^Sn^N3 ^SName^SM化身~`挡紫线 ^t^N84105^S~`~| ^Stextlayout^STMW:textlayout:1PTwNy6LtnKZ ^^[/collapse]

[collapse=TMW字符串 P2黑暗印记站位]^1^T^SScale^F8857476157931526 ^f-52^SRows ^N3^SPoint ^T^Sy^F5831305694511370 ^f-49^Sx ^F-8670748368045607^f-46 ^t^SEnabledSpecs^T ^N257^b ^N256^b ^t^SGUID^STMW:group:1POeYP0WP1_k ^SColumns^N6 ^SName^S黑暗印记 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^Sn^N1 ^t^SCustomTex^S200360 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S黑暗印记 ^SGUID^STMW:icon:1POeu1nMgZ5D ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SLUA ^SName^Sthisobj.attributes.duration~`==6 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SLua ^SLua^S--~`<Untitled~`Lua~`Code>~J local~`icon~`=~`...~J --Your~`code~`goes~`here:~J local~`sendChat~`=~`true~J if~`sendChat~`then~`~J ~`~`~`~`local~`attributes~`=~`icon.attributes~J ~`~`~`~`if~`attributes.shown~`then~J ~`~`~`~`~`~`~`~`local~`maxdur~`=~`icon.attributes.duration~J ~`~`~`~`~`~`~`~`local~`dur~`=maxdur~`-~`(TMW.time~`-~`attributes.start)~J ~`~`~`~`~`~`~`~`dur~`=~`format("%.f",~`dur)~J ~`~`~`~`~`~`~`~`local~`message~`=~`"error"~J ~`~`~`~`~`~`~`~`if~`maxdur~`==10~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`message~`=~`"3炸~`左~`"~`~J ~`~`~`~`~`~`~`~`elseif~`~`maxdur==8~`~J ~`~`~`~`~`~`~`~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`message~`=~`"2炸~`右~`"~`~J ~`~`~`~`~`~`~`~`elseif~`maxdur==6~`~J ~`~`~`~`~`~`~`~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`message~`=~`"1炸~`前~`"~J ~`~`~`~`~`~`~`~`end~`~J ~`~`~`~`~`~`~`~`if~`message~`==~`"error"~`then~`~J ~`~`~`~`~`~`~`~`~`~`~`~`print("error")~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`SendChatMessage(message..dur)~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`end~J end ^SOnlyShown^B ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SLUA ^SName^Sthisobj.attributes.duration~`==6 ^t^N2^T ^SType^SDEBUFFDUR ^SOperator^S> ^SName^S黑暗印记 ^t^Sn^N2 ^t^SFrequency^N2 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor] ^t^t^t^SCustomTex^S239739 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SUnit^S断风贤啊 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 ^t^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POetYmEN2=V ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor(unit=Unit)] ^t^t^t^SCustomTex^S236926 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SUnit^S灬叁丨毛灬 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 ^t^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POetYmEN2=V ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor(unit=Unit)] ^t^t^t^SCustomTex^S236926 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SUnit^S火焰鼠 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 ^t^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POetYmEN2=V ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor(unit=Unit)] ^t^t^t^SCustomTex^S236926 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SUnit^S鹙红陌霞 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 ^t^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POetYmEN2=V ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor(unit=Unit)] ^t^t^t^SCustomTex^S236926 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POetYmEN2=V ^t^Sn^N1 ^t^SCustomTex^S87219 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S黑暗印记 ^SGUID^STMW:icon:1POetYmEN2=V ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SLUA ^SName^Sthisobj.attributes.duration~`==8 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SLua ^SLua^S--~`<Untitled~`Lua~`Code>~J local~`icon~`=~`...~J --Your~`code~`goes~`here:~J local~`sendChat~`=~`true~J if~`sendChat~`then~`~J ~`~`~`~`local~`attributes~`=~`icon.attributes~J ~`~`~`~`if~`attributes.shown~`then~J ~`~`~`~`~`~`~`~`local~`maxdur~`=~`icon.attributes.duration~J ~`~`~`~`~`~`~`~`local~`dur~`=maxdur~`-~`(TMW.time~`-~`attributes.start)~J ~`~`~`~`~`~`~`~`dur~`=~`format("%.f",~`dur)~J ~`~`~`~`~`~`~`~`local~`message~`=~`"error"~J ~`~`~`~`~`~`~`~`if~`maxdur~`==10~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`message~`=~`"3炸~`左~`"~`~J ~`~`~`~`~`~`~`~`elseif~`~`maxdur==8~`~J ~`~`~`~`~`~`~`~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`message~`=~`"2炸~`右~`"~`~J ~`~`~`~`~`~`~`~`elseif~`maxdur==6~`~J ~`~`~`~`~`~`~`~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`message~`=~`"1炸~`前~`"~J ~`~`~`~`~`~`~`~`end~`~J ~`~`~`~`~`~`~`~`if~`message~`==~`"error"~`then~`~J ~`~`~`~`~`~`~`~`~`~`~`~`print("error")~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`SendChatMessage(message..dur)~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`end~J end ^SOnlyShown^B ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SOperator^S> ^SName^S黑暗印记 ^t^N2^T ^SType^SLUA ^SName^Sthisobj.attributes.duration~`==8 ^t^Sn^N2 ^t^SFrequency^N2 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor] ^t^t^t^SCustomTex^S239739 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SUnit^S春雨砸筱樓;~`加尔盧什 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 ^t^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POetYmEN2=V ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor(unit=Unit)] ^t^t^t^SCustomTex^S236926 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N10^T ^SUnit^S战火意志 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 ^t^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POetYmEN2=V ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor(unit=Unit)] ^t^t^t^SCustomTex^S236926 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N11^T ^SUnit^S丶笑狼 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 ^t^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POetYmEN2=V ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor(unit=Unit)] ^t^t^t^SCustomTex^S236926 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N12^T ^SUnit^S後来的我们 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 ^t^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POetYmEN2=V ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor(unit=Unit)] ^t^t^t^SCustomTex^S236926 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N13^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N1 ^t^SCustomTex^S87217 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N14^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S黑暗印记 ^SGUID^STMW:icon:1POf1hQm=rG8 ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SLUA ^SName^Sthisobj.attributes.duration~`==10 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SLua ^SLua^S--~`<Untitled~`Lua~`Code>~J local~`icon~`=~`...~J --Your~`code~`goes~`here:~J local~`sendChat~`=~`true~J if~`sendChat~`then~`~J ~`~`~`~`local~`attributes~`=~`icon.attributes~J ~`~`~`~`if~`attributes.shown~`then~J ~`~`~`~`~`~`~`~`local~`maxdur~`=~`icon.attributes.duration~J ~`~`~`~`~`~`~`~`local~`dur~`=maxdur~`-~`(TMW.time~`-~`attributes.start)~J ~`~`~`~`~`~`~`~`dur~`=~`format("%.f",~`dur)~J ~`~`~`~`~`~`~`~`local~`message~`=~`"error"~J ~`~`~`~`~`~`~`~`if~`maxdur~`==10~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`message~`=~`"3炸~`左~`"~`~J ~`~`~`~`~`~`~`~`elseif~`~`maxdur==8~`~J ~`~`~`~`~`~`~`~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`message~`=~`"2炸~`右~`"~`~J ~`~`~`~`~`~`~`~`elseif~`maxdur==6~`~J ~`~`~`~`~`~`~`~`then~J ~`~`~`~`~`~`~`~`~`~`~`~`message~`=~`"1炸~`前~`"~J ~`~`~`~`~`~`~`~`end~`~J ~`~`~`~`~`~`~`~`if~`message~`==~`"error"~`then~`~J ~`~`~`~`~`~`~`~`~`~`~`~`print("error")~J ~`~`~`~`~`~`~`~`else~J ~`~`~`~`~`~`~`~`~`~`~`~`SendChatMessage(message..dur)~J ~`~`~`~`~`~`~`~`end~J ~`~`~`~`end~J end ^SOnlyShown^B ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SOperator^S> ^SName^S黑暗印记 ^t^N2^T ^SType^SLUA ^SName^Sthisobj.attributes.duration~`==10 ^t^Sn^N2 ^t^SFrequency^N2 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor] ^t^t^t^SCustomTex^S239739 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SUnit^S小熊天然萌 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 ^t^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POetYmEN2=V ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor(unit=Unit)] ^t^t^t^SCustomTex^S236926 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N16^T ^SUnit^S閃光 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 ^t^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1POeu1nMgZ5D ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POetYmEN2=V ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1POf1hQm=rG8 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NxSYRLOTJZR ^STexts^T ^N1^S[Unit:Name(color=false):Truncate(3):ClassColor(unit=Unit)] ^t^t^t^SCustomTex^S236926 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N17^T ^SUnit^S千本葉 ^SType^Sunitcondition ^SUnitConditions^T ^N1^T ^SType^SROLE2 ^SBitFlags^T ^SDAMAGER^B ^STANK^B ^t^t^N2^T ^SType^SCLASS2 ^SBitFlags^N1965 ^t^N3^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Sboss1target ^t^N4^T ^SType^SDEBUFFDUR ^SName^S239739 ^t^Sn^N4 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改动


评论

UID:23931579
+ [b]Reply to [tid=11964973]Topic[/tid] Post by [uid=39027867]blizzarda[/uid] (2017-07-04 11:18)[/b]

感谢分享,这是非常缺少的


M本近战人权低,CJ单体又偏弱,我主动替补没去打M了。。希望有大佬指明方向吧。
当然CJQ在单吃 辅助+爆发方面的确还有进本的资格,只是对于一些硬件BOSS和大量位移BOSS实在吃屎。


[b]Reply to [pid=233223960,11964973,1]Reply[/pid] Post by [uid=9474796]dh471126198[/uid] (2017-07-04 11:34)[/b]
近战+单体弱确实有点扎心,就连二细化身都换了LR,一副生无可恋的表情,不过一般的boss还是能打的,主要还是要学会毛装[s:ac:哭笑]


老3 你竟然替补了。。CJQ主场啊
我昨天老3A了 团队第2名,第一是鸟D,伤害差距50W 同样WCL 96%占比 哈哈

昨天灭了2小时月之姐妹,希望今天过,这BOSS楼主还有什么小技巧没?


[b]Reply to [pid=233227591,11964973,1]Reply[/pid] Post by [uid=3698702]骑士人生[/uid] (2017-07-04 11:55)[/b]
[s:ac:哭笑]团里人多轮流替补,团长看我3号需求不大给我丢了,[del]要不是因为1号需求饰品和2号圣物,估计我前3都出本了,都怪我H开了太多战火[/del][s:ac:怕]

月女真的是一个流程boss,换场消buff一定要听指挥,减员点就是P2开始的战刃风暴,视角全程跟着老虎转,就很容易躲了


没几个惩戒打M本了,我也是有幸参与了M本开荒,共勉。坚持在惩戒的路上,无论地是粉色还是天是粉色


有个固定团打M还是可以进本的 就是有些boss惩戒骑伤害太低了拖了团队后腿


作为一个930cjq m我也选择了去修仙


[b]Reply to [pid=233236794,11964973,1]Reply[/pid] Post by [uid=14337154]wyf8005416[/uid] (2017-07-04 12:56)[/b]

开荒嘛,死几个人还是能战的[s:ac:茶]


[b]Reply to [pid=233242561,11964973,1]Reply[/pid] Post by [uid=15202299]时の天使[/uid] (2017-07-04 13:40)[/b]

战斗机制不适合,选择替补也无所谓了


[b]Reply to [pid=233247110,11964973,1]Reply[/pid] Post by [uid=39837132]w·k[/uid] (2017-07-04 14:15)[/b]

930发挥装等优势还是不虚的,为何要休闲


[b]Reply to [pid=233248295,11964973,1]Reply[/pid] Post by [uid=39027867]blizzarda[/uid] (2017-07-04 14:24)[/b]

与楼主共勉,团队惩戒太多了~ 只能替补。谢谢视频[s:ac:blink][s:ac:blink]


[b]Reply to [pid=233248494,11964973,1]Reply[/pid] Post by [uid=701917]小棉花糖[/uid] (2017-07-04 14:26)[/b]

我们休闲团还有三个一直坚持惩戒的大领主,最近在开荒m本 ,只能进去一个[s:ac:喘][s:ac:喘]


[b]Reply to [pid=233248811,11964973,1]Reply[/pid] Post by [uid=701917]小棉花糖[/uid] (2017-07-04 14:28)[/b]

[s:pg:严肃]3个只带1个还是有点惨的


我只看到了楼主951的武器。。。。。[s:ac:呆]


期待 8/9的是视频


[b]Reply to [tid=11964973]Topic[/tid] Post by [uid=39027867]blizzarda[/uid] (2017-07-04 11:18)[/b]

感谢分享,这是非常缺少的


[b]Reply to [pid=233293705,11964973,1]Reply[/pid] Post by [uid=3146090]XIAOmoqi[/uid] (2017-07-04 20:11)[/b]
是的呀,CJQ要进本的第一步是要毛装~~~


[quote][pid=233294611,11964973,1]Reply[/pid] [b]Post by [uid=404816]seeiammajia[/uid] (2017-07-04 20:21):[/b]

期待 8/9的是视频[/quote]

扎心了。。。化身我就没想进本[s:ac:黑枪]


[b]Reply to [pid=233294704,11964973,1]Reply[/pid] Post by [uid=23931579]刹丶魂[/uid] (2017-07-04 20:21)[/b]
感谢版主支持

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