M2哈亚坦正在孵化的蛋怎么用TMW监视

M2哈亚坦正在孵化的蛋怎么用TMW监视


用TMW监视计时条也可以,方便第一时间知道要找蛋了(本人坦克)



作为T,不需要TMW,你只要开着DBM就可以
出蛋前,DBM有个倒计时,叫做正在孵化
那就是要出蛋了
出了蛋,作为T,只需要看一眼四周,就能找到蛋
因为正常来说,都是BOSS拉在中场。


[b]Reply to [pid=239965744,12277703,1]Reply[/pid] Post by [uid=8584704]chuanlei[/uid] (2017-08-21 14:22)[/b]

我一直是看的DBM计时条感觉挺累的就想做个监视在计时条倒数到最后3秒时最好能有个提醒而已


监控可以的,我就是做的,我记得不难,5秒会出来,半个屏幕大,那是开荒,现在的话早被我删了


[quote][pid=239968512,12277703,1]Reply[/pid] [b]Post by [uid=553823]ramossz[/uid] (2017-08-21 14:42):[/b]

监控可以的,我就是做的,我记得不难,5秒会出来,半个屏幕大,那是开荒,现在的话早被我删了[/quote]

帮忙搞个呗,实在懒的去盯计时条,给个截图我照着做就行,先谢谢大哥了[s:ac:goodjob]


[quote][tid=12277703]Topic[/tid] [b]Post by [uid=38820376]小灰灰枫叶[/uid] (2017-08-21 11:53):[/b]

用TMW监视计时条也可以,方便第一时间知道要找蛋了(本人坦克)[/quote]

tmw有监视dbm计时条的功能,我一直在用


晚上下班回家我把代码发出来


不需要什么监视,时间轴是固定的,dbm也有语音提示,出了后留给坦克的反应时间也完全够用,关键是出蛋那个时候真的什么事都没有,就看个蛋、这都做不到吗


[quote][pid=240064145,12277703,1]Reply[/pid] [b]Post by [uid=465670]川禾[/uid] (2017-08-22 07:50):[/b]

晚上下班回家我把代码发出来[/quote]

恩,好的


[quote][tid=12277703]Topic[/tid] [b]Post by [uid=38820376]小灰灰枫叶[/uid] (2017-08-21 11:53):[/b]

用TMW监视计时条也可以,方便第一时间知道要找蛋了(本人坦克)[/quote]

眼睛看一下就完事了


M3这么固定的时间轴…拉中场召唤完小怪后就要孵蛋了,也就是孵蛋都是奇数波小怪5-10s后

改动



[quote][tid=12277703]Topic[/tid] [b]Post by [uid=38820376]小灰灰枫叶[/uid] (2017-08-21 11:53):[/b]

用TMW监视计时条也可以,方便第一时间知道要找蛋了(本人坦克)[/quote]
[img]./mon_201708/23/62Q13t-7770ZnT3cS12n-nw.jpg[/img]
这个是我的一个TMW 截图

[collapse=DBM监视技能条]
^1^T^SScale^F6024410502791149 ^f-52^SRows ^N6^SPoint ^T^Sy^F-4835489839772696 ^f-47^Sx ^F6303715984146428^f-45 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^SGUID^STMW:group:1MOmWgt2onbv ^SColumns^N6 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1MOmWgsfKq7u ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S地狱燃烧 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S地狱燃烧 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S地狱燃烧 ^t^t^t^SCustomTex^S233062 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N2^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PZxo08s9ZlI ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S硫磺烈雨 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S硫磺烈雨 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S硫磺烈雨 ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S238588 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N3^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1MOmWgsls7Je ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S骨锯 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S骨锯 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S骨锯 ^t^t^t^SCustomTex^S233441 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N4^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1MOmWgssVAmT ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S邪能狂风 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S邪能狂风 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S邪能狂风 ^t^t^t^SCustomTex^S235230 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N5^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PXe7XSQ94=I ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S钙化尖刺 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S钙化尖刺 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S钙化尖刺 ^t^t^t^SCustomTex^S233431 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N6^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PXhsv8EX8vY ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S窒息之暗 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S窒息之暗 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S窒息之暗 ^t^t^t^SCustomTex^S233894 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N7^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1MOmWgsyHKNB ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S不羁怒火 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S不羁怒火 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S不羁怒火 ^t^t^t^SCustomTex^S231854 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N8^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PZxo0A5ZPvo ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S正在孵化 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S正在孵化 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S正在孵化 ^t^t^t^SCustomTex^S240319 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N9^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PaRhMsSrf2a ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S吸取 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S吸取 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S吸取 ^t^t^t^SCustomTex^S232061 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N14^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1MOmWy2pdL9L ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S切割旋风 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S切割旋风 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S切割旋风 ^t^t^t^SCustomTex^S232722 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N16^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1MOmWtbOFHur ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S多头蛇射击 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S多头蛇射击 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S多头蛇射击 ^t^t^t^SCustomTex^S230139 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N17^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PJzpHRdTv1N ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S吞噬巨口 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S吞噬巨口 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S吞噬巨口 ^t^t^t^SCustomTex^S232913 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N18^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PJz_UJWxjv= ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S碎裂波动 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S碎裂波动 ^t^Sn^N2 ^t^SConditionDur^N10 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S碎裂波动 ^t^t^t^SCustomTex^S232827 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N19^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PJzcsqDUlzi ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S月蚀之拥 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S月蚀之拥 ^t^Sn^N2 ^t^SConditionDur^N10 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S月蚀之拥 ^t^t^t^SCustomTex^S233264 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N20^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PJzcsqHSqdS ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S灵体射击 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S灵体射击 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S灵体射击 ^t^t^t^SCustomTex^S236305 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N21^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PJzqUKBqU5e ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S月光信标 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S月光信标 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S月光信标 ^t^t^t^SCustomTex^S236712 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N22^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PJzqcLun_xe ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S急速射击 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S急速射击 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S急速射击 ^t^t^t^SCustomTex^S236596 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N23^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PZxo0AhxixR ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S月灼 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S月灼 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S月灼 ^t^t^t^SCustomTex^S236518 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N24^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PZxo0AqZyIb ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S暮光战刃 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S暮光战刃 ^t^Sn^N2 ^t^SConditionDur^N10 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S暮光战刃 ^t^t^t^SCustomTex^S236529 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N25^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PLnTxntKmwz ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S释放混沌 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S释放混沌 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S释放混沌 ^t^t^t^SCustomTex^S234059 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N26^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PMEOVmZyZQg ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S暗影之刃 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S暗影之刃 ^t^Sn^N2 ^t^SConditionDur^N10 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S暗影之刃 ^t^t^t^SCustomTex^S236571 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N27^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PMEOVmdqI3O ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S断裂奇点 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S断裂奇点 ^t^Sn^N2 ^t^SConditionDur^N10 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S断裂奇点 ^t^t^t^SCustomTex^S235059 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N28^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PMEOVmfQLO= ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S末日决战 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S末日决战 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S末日决战 ^t^t^t^SCustomTex^S240910 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N29^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PMEOVmg_IYL ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S末日之雨 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S末日之雨 ^t^Sn^N2 ^t^SConditionDur^N10 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S末日之雨 ^t^t^t^SCustomTex^S234295 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N30^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PMEOVmibpyx ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S聚焦恐惧烈焰 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S聚焦恐惧烈焰 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S聚焦恐惧烈焰 ^t^t^t^SCustomTex^S238502 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N31^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PMEOVmkBFA1 ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S暗影映像:爆发 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S暗影映像:爆发 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S暗影映像:爆发 ^t^t^t^SCustomTex^S236710 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N32^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PMEOVmlmvRm ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S暗影映像:哀嚎 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S暗影映像:哀嚎 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditionDur^N10 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S暗影映像:哀嚎 ^t^t^t^SCustomTex^S236378 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N33^T ^SType^Sconditionicon ^SUnConditionDur^N1 ^SGUID^STMW:icon:1PMEOVmnMPhw ^SShowTimerText^B ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S<= ^SLevel^N10 ^SName^S烈焰宝珠 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S~|= ^SName^S烈焰宝珠 ^t^Sn^N2 ^t^SConditionDur^N10 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SLocation^SNotification ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S烈焰宝珠 ^t^t^t^SCustomTex^S239253 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N1 ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N5 ^t^N34^T ^SShowTimer^B ^SType^Sconditionicon ^SGUID^STMW:icon:1NW6b1IhPjfm ^SShowTimerText^B ^SConditionDurEnabled^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SSound ^SOnlyShown^B ^SSound^SInterface\AddOns\DBM-VPYike\linesoon.ogg ^SEvent^SOnShow ^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SOnlyShown^B ^SDuration^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SConditionDur^N5 ^SCustomTex^S189777 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SDBM_TIMER ^SOperator^S< ^SLevel^N4 ^SName^S强化邪能锁链 ^t^N2^T ^SType^SDBM_TIMER ^SOperator^S> ^SLevel^N1 ^SName^S强化邪能锁链 ^t^N3^T ^SType^SHEALTH ^SOperator^S> ^SUnit^Sboss~`1 ^SLevel^N1 ^t^N4^T ^SType^SHEALTH ^SOperator^S< ^SUnit^Sboss~`1 ^SLevel^N40 ^t^Sn^N4 ^t^t^N35^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N36^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Sboss~`1-5 ^SType^Scast ^SName^S强化邪能锁链;~`邪能锁链 ^SShowTimerText^B ^SGUID^STMW:icon:1NW6b1Ik6aTF ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Target:Name] ^N2^S[Target:Name] ^t^t^t^SCustomTex^S189775 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N37^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N38^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N39^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N40^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N41^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N42^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N43^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N44^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N45^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N46^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N47^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N48^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N49^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N50^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N51^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N52^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N53^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N54^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N55^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N56^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N57^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N58^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N59^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N60^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N61^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N62^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N63^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N64^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SEnabledProfiles^T ^S财圆滚滚~`-~`格瑞姆巴托^b ^S功夫大熊猫~`-~`伊利丹^b ^S处决-亦陌-罗宁^b ^S迦贝~`-~`密林游侠^b ^t^SName^SDBM~`~`关键技能池 ^t^N84105^S~`~| ^Sgroup^N2 ^^
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[collapse=这个是整合图标的显示区]
^1^T^SStrata^SHIGH ^SPoint^T ^Sy^F-5926056459787601 ^f-50^Sx ^N75.650778612794^t ^SScale^F7796070553747438 ^f-52^SRole ^N4^SGUID ^STMW:group:1POo2XDHOu2c^SLocked ^B^SLevel ^N20^SEnabledSpecs ^T^N103^b ^N102^b ^N105^b ^t^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1MOmWgsfKq7u ^N2^STMW:icon:1MOmWgssVAmT ^N3^STMW:icon:1PXhsv8EX8vY ^N4^STMW:icon:1MOmWgsyHKNB ^N5^STMW:icon:1PJzcsqDUlzi ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1PZxo08s9ZlI ^N2^STMW:icon:1MOmWgsls7Je ^N3^STMW:icon:1PXe7XSQ94=I ^N4^STMW:icon:1PZxo0A5ZPvo ^N5^STMW:icon:1PZxo0AhxixR ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1PaRhMsSrf2a ^N2^STMW:icon:1PJzcsqHSqdS ^N3^STMW:icon:1PJzqcLun_xe ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1PJzqUKBqU5e ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T 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评论

UID:347311
+ [b]Reply to [pid=240341419,12277703,1]Reply[/pid] Post by [uid=465670]川禾[/uid] (2017-08-23 22:27)[/b]

回去也试试这个

UID:38164704
+ [b]Reply to [pid=240341419,12277703,1]Reply[/pid] Post by [uid=465670]川禾[/uid] (2017-08-23 22:27)[/b]

贴条


[quote][pid=240076242,12277703,1]Reply[/pid] [b]Post by [uid=38820376]小灰灰枫叶[/uid] (2017-08-22 09:32):[/b]

恩,好的[/quote]

代码已发 楼主有问题 可以私信
监视DBM的配置截图
[img]./mon_201708/23/62Q13t-jkqdK1sT3cSl2-kn.jpg[/img]
[img]./mon_201708/23/62Q13t-axnvK12T3cSm9-bw.jpg[/img]
[img]./mon_201708/23/62Q13t-2nigK16T3cSkx-a1.jpg[/img]

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[quote][pid=240341905,12277703,1]Reply[/pid] [b]Post by [uid=465670]川禾[/uid] (2017-08-23 22:32):[/b]

代码已发 楼主有问题 可以私信
监视DBM的配置截图
[img]./mon_201708/23/62Q13t-jkqdK1sT3cSl2-kn.jpg[/img]
[img]./mon_201708/23/62Q13t-axnvK12T3cSm9-bw.jpg[/img]
[img]./mon_201708/23/62Q13t-2nigK16T3cSkx-a1.jpg[/img][/quote]

谢谢了[s:ac:心]


。。。这个不用tmw吧,dbm提示正在孵化,就找蛋就行了,反正位置都是固定的


[b]Reply to [pid=240341419,12277703,1]Reply[/pid] Post by [uid=465670]川禾[/uid] (2017-08-23 22:27)[/b]

回去也试试这个


[b]Reply to [pid=240341419,12277703,1]Reply[/pid] Post by [uid=465670]川禾[/uid] (2017-08-23 22:27)[/b]

贴条


从来都是自己看,蛋又不需要提醒


你们严格按照5层换T就很好搞的
有DMB足够了
都是第一第二次是副T带位置去打蛋,第三次是主T

都是双数次怒火才需要破蛋
单数次怒火到双数次怒火的间隔很小,20秒,这20秒中间会刷蛋,要求10秒内把BOSS位置带到。
双数次到单数次怒火的间隔比较长,70秒,用来杀小蝌蚪的。

5层换T都是这个节奏
1,副T第一次嘲讽之后,就可以留意DMB蛋的提示,出了就带过去
2,第一次破蛋之后,主T嘲讽回去,看好另外一堆蛋的位置,如果是一群的那种,就要带远离
3,副T DEBUFF消除之后,嘲讽回去,看好小蝌蚪死光了,就带回去中场,准备第三次怒火,
4,吃完第三次怒火之后,10秒后出蛋,看好了带过去,带过去应该就轮到主T嘲讽了,