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[0 楼] 兜里有糖 (790475) 2008-06-29 19:49

WWI最新的PVP消息


Lake Wintergrasp
冬泉湖
PvE elements are being added to this PvP Zone, for example the equivalent of Elemental Plateau in Outland is in Lake Wintergrasp.
PVE的元素也会被加入冬泉湖,比如说像纳格兰元素高地的地方
Siege Combat will be in both Lake Wintergrasp and the new Battleground (see below)
Siege vehicles incude air combat with flying vehicles.
新的战斗会在冬泉湖和新的战场进行,攻城机器包括了进行空战用的飞行器

You can destroy the buildings within Lake Wintergrasp and in the Battleground.
战场和冬泉湖种的建筑可以被摧毁
Lake Wintergrasp will feature an attack/defend game type. Just like the Auchindoun Spirit Towers, when your faction holds a tower it will keep it for a certain amount of time and retain all the advantage for a few hours.
冬泉湖会成为一个类似奥金顿废墟那样的攻/防类型,一方控制后可以享用各种好处几小时
Northrend "Spirit Shards" will be used to reward players. When your faction controls Lake Wintergrasp all the bosses in Northrend will start dropping them. You can then use these shards to buy rewards from a merchant, they won't be more powerful any other reward but just an alternative to other sources of equipement (like gearing up for PvP very quickly).
诺森德的“精神碎片”(就是控制奥金顿塔后打BOSS可以掉拿个)控制冬泉湖的一方可以在所有诺森德副本BOSS中获得。他的品质不会太好,但也可以作为一种选择。比如说让你很快的拥有一套PVP入门装备

"Wintergrasp Marks of Honor" will drop as well and will be redeemable for items through the honor system and other NPCs.
冬泉湖也有种牌子(和其他战场一样)
Bridges will be used as "choke point" in the map, siege vehicles can't travel through water桥梁会成为[color=royalblue]战略咽喉[/color],因为攻城武器无法涉水过河

Siege Vehicles攻城武器
The Demolisher粉碎者(应该是兽人的)

The Demolisher has both short and long range attacks粉碎者可以进行长/短距离攻击
It is meant to bombard players and buildings from a long distance, it's also equipped with a ram to siege buildings. 他可以从远处轰掉玩家或者建筑,也可以装一个撞角去撞建筑
It can hold up to 3 passengers, passengers are exposed and can be targeted individually. However, players can cast while the vehicle is moving if they're in it.
可以装3个乘客 乘客们是暴露的,可以被单个的选中,但他们可以在车里施法(即使车在跑)
Forsaken Catapult
被遗忘者的绞肉机/投石车
The catapult is faster than the demolisher but its range is slightly lower.
比粉碎者速度快但射程近
It does slightly less damage.
但是伤害低一些
It cannot hold any pessenger.
不能带乘客

The Siege Engine
攻城坦克

This is the siege weapon with the longest range.
射程最远的攻城武器
The gunner is sitting in the turrent and has full control of the turret.
射手坐在炮台里控制炮台
The driver is only moving the vehicle.
司机只负责开车
The passengers in this vehicle are fully protected but can't shoot other enemies.
It's also got a very powerful ramming attack
乘客在坦克里别人打不到。但也打不着别人——!

Flying machine
飞机
Flying Machines can bomb enemies, they're swift but very vulnerable to anti-air attacks.
飞机可以轰炸敌人,他们非常敏捷但很容易被防空武器打
Goblin Shredder
地精撕碎机(貌似就是原来的伐木机)

The shredder is an anti-air vehicle.
是防空武器
It will use anti-air rockets, they're long range homing missiles.
他们使用防空火箭,防空火箭是远距离的地勤导弹。。(高科技)
This is a personal armor suit, if the vehicle is destroyed the player just jumps out and keep fighting on his own.这是一种单兵装备,如果被打暴了玩家只要跳出来就可以了。
You can use your sawblade as close range melee attacks.
你可以用你伐木机的锯子进行近战攻击

The shredder can jump into the air just like rocket boots for players. This can also be used to jump over walls.
伐木机可以跳向空中,就像穿了火箭靴一样,这可以用来跳过墙(WOW版钢铁侠)
The shredder is very vulnerable to siege damage.
伐木机被很怕攻城伤害(城甲?)
Arenas
竞技场

The point is to keep arenas simple, while leaving room to innovate.
Stream lost at this point, will update later.

Dalaran Arena
达拉然竞技场

Arenas will introduce new "movable" objects, changing the line of sight of the battlefield every few seconds in the arena. For instance pillars might go up and down randomly, on a timer, etc ... 动态的竞技场,这个上午有过介绍了
There is a pipe coming from the ceilling, every once in a while a column of water will start dropping from this pipe.屋顶上有个管子。会隔一段时间喷些水出来
Each team will start in a pipe on one side of the map, as the match begins a column of water will "push" the teams out of their pipes to prevent camping.玩家在战斗开始时会被水从两边的口喷出来

Orgrimmar Arena
奥格瑞玛竞技场
There might have objects dealing damage to players, pillars moving up and down based on a timer. There will be visual signs on the battleground to warn players before something happens.可能会有些物体可以造成伤害,在一些事发生前会有对玩家的警告(指受到机关的伤害?)
Triggered objects will deal damage to players, for example when the pillars go down spikes will come up. 机关会对玩家造成伤害比如说柱子上去了,但地上的钉子出来了(金字塔大逃亡。。)
Teams will be very close to each other at the beginning of the match. Players will start in elevators rising from the ground and will start 10 yards away from the enemy team.
Mounts will be allowed in this arena.
在战斗开始时玩家由升降梯升到地面,初始两队只相距10码
在这个竞技场可以使用坐骑
If you stay on a pillar when it rises up you go up with it.
如果你站在柱子上会随他上下
Northrend Battleground
诺森德战场
This battleground is located on an island south of Dragonblight
位于龙骨荒野南
This is also an attack/defend game type battleground.
攻击/防御型战场
One team will attack and the other one defend and you will have a specific amount of time to succed. After the end of the round teams will switch sides.
一个攻一个防,到时间后交换攻防
Attackers will come from boats and defenders will start in the middle of the beach.
进攻防坐在船上。防守方首在沙滩上(THE D DAY!)
There are 3 sections of walls in the Area, after each wall there are capture points and graveyards to make the attack on the next points faster.
有3道墙,每打过一道会有分数和墓地
Attackers will get more siege vehicles depending on their progression throughout the siege.根据进攻时的进展,进攻方将会得到更多的攻城武器
The battleground will be either 10vs10 or 15vs15, this isn't decided yet.
这个战还没决定会是10VS10或者15VS15

Q&A

The battleground reporting system is being tuned to let player police themselves easier.
A spectator mode is planned, but devs keep in mind that some players won't want to have other players spectacting them. 战场的举报系统会更好,观看模式在计划中,但我们的开发团队知道有些玩家不喜欢被人观看
Everything is done to make outdoor PvP more pleasant and prevent server crashes. All objectives in Wintergrasp are all spaced appart to prevent players from gathering at the same point, that's also why there are a lot of rivers in the zone.
我们不会让大批玩家集中在一个地方导致服务器挂掉,大量的河流就是为了这个目的
There isn't any plan to add racial abilities to each race.
没有再给种族加技能的计划
PvP rewards won't be changed, you will still be able to get some of the best item for some slots from the honor system, and the 5-part set from the Arenas.
最好的PVP装备的获取方式还和原来一样(散件战场,套装竞技场)
Battlegrounds starting without even teams is definitely a problem. Some changes will be made to the queue system to prevent the overlapping between the queues of each battleground and make sure that matches start with the same amount of players on each side.战场开始人数不一样的确是个问题,我们在努力解决

改动


NGACN
[1 楼] 活跳跳 (406567) 2008-06-29 19:50


求个翻译 [s:24]
NGACN
[2 楼] 流浪的食尸鬼 (372337) 2008-06-29 19:50


麻烦翻译下,照顾下穷人.....
NGACN
[3 楼] 天若有精 (398631) 2008-06-29 19:51


我好后悔啊 当初没学好英语
NGACN
[4 楼] (270363) 2008-06-29 19:51

翻译来了


pve元素被加入到这个区的外汇交易同步交收,例如,相等于元素在高原outland是在湖wintergrasp 。
围攻作战,将在这两个湖wintergrasp和新的战场(见下文)
围困的车辆incude空战与飞行的车辆。
您可以摧毁建筑物湖wintergrasp和在战场上。
湖wintergrasp将具有攻击/捍卫游戏类型。就像auchindoun的精神,水塔,当您的派系拥有塔它将继续它为一定数额的时间和保留所有的优势,为几个小时。
诺斯然德“的精神, shards ”将被用来奖励球员。当您的派系控制湖wintergrasp所有的老板诺斯然德将开始下降。然后,您可以使用这些shards购买奖励从一个商人,他们不会被更强大的任何其他奖励,但只是一个替代其他来源的设备(如筹备,为外汇交易同步交收非常迅速) 。
“ wintergrasp马克的荣誉”将下降,以及将可赎回的物品通过的荣誉系统和其他npcs 。
桥梁将被用来作为“瓶颈”在地图上,围困的车辆不能旅行,透过水

[5 楼] abyss123456 (654212) 2008-06-29 19:52


好像在介绍什么攻城车的东西
NGACN
[6 楼] 天之泪 (584111) 2008-06-29 19:53


机械战?
NGACN
[7 楼] cyberms (223474) 2008-06-29 19:56


在说wotlk pvp内容

达拉然竞技场

动态的竞技场-0-

附件

改动


NGACN
[8 楼] 小而强大 (157196) 2008-06-29 19:57


正在直播 PVP内容 貌似有坦克大战
NGACN
[9 楼] (166542) 2008-06-29 20:02


pve成分被加入这个区域 例如
攻城战斗会在新战场和 冰握湖同时展开
攻城战斗包括空中战斗和飞行器
你可以摧毁冰握湖的建筑和冰握湖战场里的建筑
冰握湖是具有攻击和防御特点的游戏 就像奥g精神塔 当你占领之后会保持几小时
当北方大陆的 精神碎片? 将会用来奖励玩家 当全部控制完那些塔之后所有```` 就跟奥金顿一样````掉类似幽魂岁片
桥梁会被当做是地图战略要点 攻城武器不能通过水域

[10 楼] (166542) 2008-06-29 20:03


额 楼主翻译把
[11 楼] teddytan (128380) 2008-06-29 20:29

PvP Panel


[b]Lake Wintergrasp[/b]

PvE elements are being added to this PvP Zone, for example the equivalent of Elemental Plateau in Outland is in Lake Wintergrasp.
Siege Combat will be in both Lake Wintergrasp and the new Battleground (see below)
Siege vehicles incude air combat with flying vehicles.
You can destroy the buildings within Lake Wintergrasp and in the Battleground.
Lake Wintergrasp will feature an attack/defend game type. Just like the Auchindoun Spirit Towers, when your faction holds a tower it will keep it for a certain amount of time and retain all the advantage for a few hours.
Northrend "Spirit Shards" will be used to reward players. When your faction controls Lake Wintergrasp all the bosses in Northrend will start dropping them. You can then use these shards to buy rewards from a merchant, they won't be more powerful any other reward but just an alternative to other sources of equipement (like gearing up for PvP very quickly).
"Wintergrasp Marks of Honor" will drop as well and will be redeemable for items through the honor system and other NPCs.
Bridges will be used as "choke point" in the map, siege vehicles can't travel through water.
The goal of Lake Wintergrasp is to capture the "Wintergrasp Keep", everything in that keep is destructable and you will have to break into the keep to capture the point.
Players will be able to control stationnary cannons on each tower to defend the keep.
Bridges are very large and very tall, players should be able to see them from anywhere in the map. They're also totally destructable as well.

[b]Siege Vehicles[/b]
The Demolisher

The Demolisher has both short and long range attacks
It is meant to bombard players and buildings from a long distance, it's also equipped with a ram to siege buildings.
It can hold up to 3 passengers, passengers are exposed and can be targeted individually. However, players can cast while the vehicle is moving if they're in it.

Forsaken Catapult

The catapult is faster than the demolisher but its range is slightly lower.
It does slightly less damage.
It cannot hold any pessenger.

The Siege Engine

This is the siege weapon with the longest range.
The gunner is sitting in the turrent and has full control of the turret.
The driver is only moving the vehicle.
The passengers in this vehicle are fully protected but can't shoot other enemies.
It's also got a very powerful ramming attack

Flying machine

Flying Machines can bomb enemies, they're swift but very vulnerable to anti-air attacks.

Goblin Shredder

The shredder is an anti-air vehicle.
It will use anti-air rockets, they're long range homing missiles.
This is a personal armor suit, if the vehicle is destroyed the player just jumps out and keep fighting on his own.
You can use your sawblade as close range melee attacks.
The shredder can jump into the air just like rocket boots for players. This can also be used to jump over walls.
The shredder is very vulnerable to siege damage.

[b]Arenas[/b]

The point is to keep arenas simple, while leaving room to innovate.
Stream lost at this point, will update later.

Dalaran Arena

The arena is fairly small and mounts won't be allowed here.
Arenas will introduce new "movable" objects, changing the line of sight of the battlefield every few seconds in the arena. For instance pillars might go up and down randomly, on a timer, etc ...
There is a pipe coming from the ceilling, every once in a while a column of water will start dropping from this pipe.
Each team will start in a pipe on one side of the map, as the match begins a column of water will "push" the teams out of their pipes to prevent camping.

Orgrimmar Arena

There might have objects dealing damage to players, pillars moving up and down based on a timer. There will be visual signs on the battleground to warn players before something happens.
Triggered objects will deal damage to players, for example when the pillars go down spikes will come up.
Teams will be very close to each other at the beginning of the match. Players will start in elevators rising from the ground and will start 10 yards away from the enemy team.
Mounts will be allowed in this arena.
If you stay on a pillar when it rises up you go up with it.
There will be spikes around the elevators, they will go down a few seconds after you reached the fighting area to let you the time to check what classes you're facing.

Northrend Battleground

This battleground is located on an island south of Dragonblight
This is also an attack/defend game type battleground.
One team will attack and the other one defend, you will have a specific amount of time to succeed. After the end of the round teams will switch sides.
Attackers will come from boats and defenders will start in the middle of the beach.
There are 3 sections of walls in the Area, after each wall there are capture points and graveyards to make the attack on the next points faster.
Attackers will get more siege vehicles depending on their progression throughout the siege.
The battleground will be either 10vs10 or 15vs15, this isn't decided yet.

召唤小白鼠 [s:6]

NGACN
[12 楼] teddytan (128380) 2008-06-29 20:30

Raids & Dungeons Panel


[b]Raids & Dungeons[/b]

There will be 8 Level Up dungeons and 4 Max Level Dungeons.
There will be a 10/25 players mode for each raid dungeon.
Heroic dungeons will be made slightly easier, at least devs are going to make sure you don't necessarily need a specific class like a prot warrior to complete it.
Some dungeons were too long in Burning Crusade and completing a dungeon shouldn't take more than an hour.
Quests didn't feel as connected as they should and dungeons quest should implicate a bit more in the background of the instance. Killing bosses might even have an impact on the world.
Gun'drak will be a level 80 Dungeon and the last objective of a huge questline going through the whole zone (Zul'Drak).
Black Temple and Hyjal Summit were released too early, on a second thought it would probably have been better to release Zul'aman first instead of postponing it for more than a year. Developpers are going to make sure that Arthas is and feels like the final boss of Wrath of the Lich King.
Attunements to enter Heroic instances will be removed.

[b]Reputation[/b]

You will be able to earn reputation toward a specific faction by becoming its "champion", for example by wearing a Cenarion Circle tabard while running Hellfire Ramparts you will earn reputation for both Honor Hold/Thrallmar and Cenarion Circle. Obviously tabards reputation requirements will be changed to something like friendly/honored.

[b]Itemization[/b]

More PvP gear will be delivered through the PvE system, it won't be the best gear but it will give you a chance to get started.
More PvP gear will be added as reputation rewards.
More items will drop from 25-man dungeons.
Items will be changed by removing "unecessary" stats to make them usable by more classes at the same time.
More recipes and plans will be added to the game, with a better representation between professions. Even if some recipes will still drop from a specific boss in a dungeon like in BC, devs will try to make some of them easier to obtain.

[b]Death Knights[/b]

Death Knights will be able to tank 5-man, heroics, raids dungeons, but in a "different" way. It will also fill a few more roles and won't be here just to tank.

[b]The Oculus [/b](LVL 80 Dungeon - Borean Tundra)

The dungeon will allow players to use flying mounts, parts of the dungeon will allow you to get a drake and combat while mounted by using different abilities of each drake. Some drakes will be able to tank, some will heal, others will DPS.

[b]Halls of Stone [/b](LVL 77-79 - Storm Peaks)

Halls of Stone will be located in Ulduar in Storm Peaks.
All the dungeons in Ulduar were built by Titans and will really feel huge, however devs didn't want players to need a mount or anything like that to go through it and tried to keep it small.
The storyline of Uldaman will continue in Ulduar.

[b]Caverns of Time: Stratholme[/b] (LVL 80 - Tanaris)

The faction requirement on the Caverns of Time teleport will be removed.
The dungeon is fully scripted just like Old Hillsbrad. There are a couple of timed encounters, it will be non-linear and you will be able to choose your encounters.
Players will be fighting alongside Prince Arthas before he falls to the Lich King.
The same voice acting as Warcraft 3 will be used in the instance. (Jaina / Arthas / Uthar)
The Infinite Dragonflight storyline will continue here.

[b]Q&A[/b]

Whenever it's possible, devs would prefer to deliver legendary items through quests like Atiesh instead of having them just drop from Bosses.
There won't be any attunement for heroic or entry level raid instances. The remaining attunements will be very simple to understand.
"Wipe management" is a very important part of the design and developpers are doing their best to make sure that corpse run in dungeons aren't too long.
Titles might be added for kills, entering a specific area, etc ...
More tokens will drop to minimize the impact of randomization, sometimes increasing the amount of items dropping from a boss isn't enough.
Dungeons aren't going to be overall easier, but will be more accessible. Bosses might not be easier to kill but will be easier to understand for new players.

NGACN

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